feron_jb Posted September 3, 2014 Report Share Posted September 3, 2014 Hi everyone, For a processor model, I need to be able to reset or kill a transaction sent across an interface and stored in a Payload Event Queue.How can I do that? If I initiate a transaction like this : tlm::tlm_generic_payload* trans = new tlm::tlm_generic_payload; tlm::tlm_phase* trans_phase = new tlm::tlm_phase; sc_time* delay = new sc_time; tlm::tlm_sync_enum* transStatus = new tlm::tlm_sync_enum; *trans_phase = tlm::BEGIN_REQ; *delay = SC_ZERO_TIME; // Or any delay trans->set_command(tlm::TLM_WRITE_COMMAND); trans->set_dmi_allowed(false); trans->set_response_status(tlm::TLM_INCOMPLETE_RESPONSE); *transStatus = InitSocket.nb_transport_fw(*trans, *trans_phase, *delay); How could I, afterwards and before the specified delay has elapsed, kill this transaction or remove it from the target Payload Event Queue? Can I keep a copy of the 'trans' pointer to reset the transaction content if needed? Thank you for your help! Regards, J-B Quote Link to comment Share on other sites More sharing options...
David Black Posted September 6, 2014 Report Share Posted September 6, 2014 Your request is certainly non-standard, but if you have a custom protocol you could add a payload extension with a rule that allows it to kill a transaction. A more standard approach would be to allow the transaction to complete, but have the target or interconnect tag the incoming transaction with an error status or perhaps just leave the TLM_INCOMPLETE_RESPONSE in place. Question: Where/what is cancelling the transaction? The initiator or the target? Does this have to do with response timeout (target too slow) or some other situation? Observation: The standard protocol requires that you use memory management when using nb_transport (Approximately Timed coding style). I don't see evidence of acquire() that in the code snippet above. Quote Link to comment Share on other sites More sharing options...
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