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When you refer to callback's in UVM, there are two possible definitions:

1. So-called "callback" virtual methods implementing build_phase(), connect_phase(), start_of_simulation_phase(), etc.

2. Real callbacks implemented in a callback class with complete registration, etc.

 

If you are refering to #1, then you are limited to the class inheritance definitions.

If #2, then anything is possible as long as you have a handle to the callback object.

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