bocuabeucon Posted June 28, 2016 Report Share Posted June 28, 2016 Hi all, Suppose I have a Module which has 2 processes (SC_CTHREAD) T1, T2, and a shared signal as the follows: sc_signal<int> a; void T1() { wait(); while(true) { a = 1; wait(); } } void T2() { int b; wait(); while(true) { b = a; wait(); } } The SystemC design is simulated by 2 clock cycles. Suppose that the execution sequence will be (T1,T2,T1,T2). I donot understand why the ouput is (a = 1, b = 0). Other execution sequences, like (T1,T2,T2,T1) produce the same output. I think that the output should be (a=1, b=1). Thanks, Quote Link to comment Share on other sites More sharing options...
apfitch Posted June 28, 2016 Report Share Posted June 28, 2016 It's kind of hard to say without know what triggers the printing of a and b. How do you print a and b? Also what is the sensitivity of each process? regards Alan Quote Link to comment Share on other sites More sharing options...
bocuabeucon Posted June 29, 2016 Author Report Share Posted June 29, 2016 Hi, I am very new in SystemC. This example is extracted from a slide, and it does not provide enough information. However, I guess that the constructor of the module as the following: SC_CTOR(example) { SC_CTHREAD(T1, clk.pos()); SC_CTHREAD(T2, clk.pos()); } Maybe, we can print the value of a and b at the end of the corresponding process. As I understand, the scheduler of systemC maintains a runnable queue of processes. In this example, T2 always runs before T1, right? Or, the scheduler will randomly pick up one process to be executed. Thanks, Quote Link to comment Share on other sites More sharing options...
apfitch Posted June 29, 2016 Report Share Posted June 29, 2016 Scheduling order of processes in the same run phase is random. It's important to realise that because a is a primitive channel (sc_signal), it doesn't update its value immediately. a will only update after all processes have and reached a wait statement, regards Alan bocuabeucon 1 Quote Link to comment Share on other sites More sharing options...
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