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Example of main thread controlling sub_thread(systemc module) to complete instructions


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Posted

I want to control the SystemC model through an external program to complete the required instructions.    I tried many methods, but failed.

After reading the following posts :  It realy helps a lot .

 

 

I have solved my problem, and i want to share it.  here is the example that "main thread controlling sub_thread(systemc module) to complete instructions":

 

#include <systemc.h>
#include <pthread.h>
#include <unistd.h>
using namespace std;
class ThreadSafeEventIf : public sc_interface {
  virtual void notify(sc_time delay = SC_ZERO_TIME) =0;
  virtual const sc_event &default_event(void) const =0;
  protected:
  virtual void update(void) = 0;
};

class ThreadSafeEvent : public sc_prim_channel, public ThreadSafeEventIf {
  public:
  ThreadSafeEvent(const char *name = ""): event(name) {}
  void notify(sc_time delay = SC_ZERO_TIME) {
    this->delay = delay;
    async_request_update();
  }
  const sc_event &default_event(void) const {
    return event;
  }
  protected:
  virtual void update(void) {
    event.notify(delay);
  }
  sc_event event;
  sc_time delay;
};
sc_event ConvTriggerEvent;
sc_event StopEvent;
SC_MODULE(Foo) {
  public:
  SC_CTOR(Foo) {
    SC_THREAD(main);
    SC_METHOD(eventTriggered);
    sensitive << threadSafeEvent;
    dont_initialize();
    SC_METHOD(stopEventTriggered);
    sensitive << threadStopEvent;
    dont_initialize();
  }
  private:
  void main() {   //extra forever thread to avoid sistemc eixt
    while (1) {
      wait(100, SC_NS);
    }
  }
  void eventTriggered() {
    printf("Foo: Got event from pthread \n");
    ConvTriggerEvent.notify();
  }
  void stopEventTriggered(){
    printf("Foo: want to stop sc module \n");
    StopEvent.notify();
  }
  public:
  ThreadSafeEvent threadSafeEvent;
  ThreadSafeEvent threadStopEvent;
}

void* AIThread(void* arg) {
  sc_start();  // The systemc runs continuously, waiting external instruction 
  return NULL;
}

class AI_Process : sc_module{
  public:
  SC_HAS_PROCESS(AI_Process);
  AI_Process(sc_module_name name){
    SC_THREAD(RunAIChip);
    SC_THREAD(StopAIChip);
  }
  int cnt = 0;
  void RunAIChip(){
    while(true){
      printf("[ai chip info]: Wait instruction ... \n");
      wait(ConvTriggerEvent);
      cnt ++;
      printf("[ai chip info]: %d Conv Process ...  \n",cnt);
    }
  }
  void StopAIChip(){
    wait(StopEvent);
    sc_stop();
  }
  };
             
 int sc_main(int argc, char *argv[]) {
   Foo foo("foo");
   AI_Process ai("ai_process");
   pthread_t thread;
   pthread_create(&thread, NULL, AIThread, NULL);
   int cnt = 0;
   while (cnt < 2) {
     cnt++;
     usleep(3*1000*1000);
     foo.threadSafeEvent.notify();
   }
   printf("==========================================")
   while (cnt < 4) {
     cnt++;
     usleep(3*1000*1000);
     foo.threadSafeEvent.notify();  // call systemc at any time you want 
   }
   printf("==========================================")
   while (cnt < 6) {
     cnt++;
     usleep(3*1000*1000);
     foo.threadSafeEvent.notify();
   }
  printf("==========================================")
    usleep(5*1000*1000);
   foo.threadStopEvent.notify();
   pthread_join(thread, NULL);
   printf("==========================================")
   return 0;
 }
    
    

 

the result : 

[ai chip info]: Wait instruction ...
Foo: Got event from pthread
[ai chip info]: 1 Conv Process ...
[ai chip info]: Wait instruction ...
=================================================
Foo: Got event from pthread
[ai chip info]: 2 Conv Process ...
[ai chip info]: Wait instruction ...
Foo: Got event from pthread
[ai chip info]: 3 Conv Process ...
[ai chip info]: Wait instruction ...
=================================================
Foo: Got event from pthread
[ai chip info]: 4 Conv Process ...
[ai chip info]: Wait instruction ...
Foo: Got event from pthread
[ai chip info]: 5 Conv Process ...
[ai chip info]: Wait instruction ...
=================================================
Foo: Got event from pthread
[ai chip info]: 6 Conv Process ...
[ai chip info]: Wait instruction ...
Foo: want to stop sc module 

Info: /OSCI/SystemC: Simulation stopped by user.
=================================================

 

Posted
#include <systemc.h>
#include <pthread.h>
#include <unistd.h>

using namespace std;
class ThreadSafeEventIf : public sc_interface {
        virtual void notify(sc_time delay = SC_ZERO_TIME) = 0;
        virtual const sc_event &default_event(void) const = 0;
    protected:
        virtual void update(void) = 0;
};

class ThreadSafeEvent : public sc_prim_channel, public ThreadSafeEventIf {
    public:
        ThreadSafeEvent(const char *name = ""): event(name) {}

        void notify(sc_time delay = SC_ZERO_TIME) {
            this->delay = delay;
            async_request_update();
        }

        const sc_event &default_event(void) const {
            return event;
        }
    protected:
        virtual void update(void) {
            event.notify(delay);
        }
        sc_event event;
        sc_time delay;
};

sc_event GenScEvent;
sc_event workingFinishEvent;  // finish event
int workingFlag = 0;  // maybe dnot need a lock

SC_MODULE(Foo) {
    public:
        SC_CTOR(Foo) {
            SC_THREAD(main);

            SC_METHOD(eventTriggered);
            sensitive << threadSafeEvent;
            dont_initialize();
        }
    private:
        void main() {   //extra forever thread to avoid simulation exit
            while (1) {
                usleep(1*1000*1000);  // check if there is any instruction every one sec.
                wait(SC_ZERO_TIME);
                if(workingFlag){    // check working
                    wait(workingFinishEvent);  // wait the working finish 
                }
                usleep(1*1000*1000);
            }
        }

        void eventTriggered() {
            // printf("Foo: Got event from pthread \n");
            GenScEvent.notify();
        }
    public:
        ThreadSafeEvent threadSafeEvent;
};

void* PollingThread(void* arg) {
    int cnt = 0;
    while (1) {
        cnt++;
        printf("[POLL]: %d: Before generating event from PollingThread \n", cnt);
        usleep(3*1000*1000);
        Foo *foo = (Foo*)(arg);
        foo->threadSafeEvent.notify();
        printf("[POLL]: %d: Event notified from PollingThread \n", cnt);

    }
};

class sc_top : public sc_module {
    private:
        SC_HAS_PROCESS(sc_top);
    public:
        sc_top(sc_module_name name="SCTOP"): sc_module(name) {
            SC_THREAD(processing_thread);
        }
        void processing_thread();
};

void sc_top::processing_thread() {
    int cnt =0;
    while (1) {
        printf("[PROC]: processing_thread called \n");
        cout << "[PROC]: Wait GenScEvent  time: " << sc_time_stamp();
        wait(GenScEvent);
        workingFlag = 1;
        cnt++;
        wait(10, SC_SEC);  // advance simulation time
        cout << "[PROC]: Got and Finish "<<cnt << " GenScEvent   time: " << sc_time_stamp();
        workingFinishEvent.notify();
        workingFlag = 0;
    }
}

int sc_main(int argc, char *argv[]) {
    Foo foo("foo");
    sc_top u_sc_top("u_sc_top");

    pthread_t thread;
    pthread_create(&thread, NULL, PollingThread, &foo); 

    sc_start();

    return 0;
}

this example is a better one.  it won't destory simulation time.

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