Lorenos Posted March 21, 2019 Report Posted March 21, 2019 Hello, I've noticed that with SystemC 2.3.3, when I spawn a dynamic process, there is a huge memory consumption. Here' s the code generating the problem #include "test_module.h" void test_module::my_process(int temp) { printf("thread spwned @ %.1f\n",sc_simulation_time()); wait(1000,SC_NS); } void test_module::test_thread(void) { int temp=0; while(true) { printf("current time is %.1f\n",sc_simulation_time()); if (sc_simulation_time()>=100000000) { printf("stop here\n"); wait(); sc_stop(); } else { sc_spawn_options my_thread; sc_process_handle test_proc; my_thread.set_sensitivity(&clock.pos()); test_proc = sc_spawn(sc_bind(&test_module::my_process,this,temp),NULL,&my_thread); wait(10,SC_NS); } } } Basically, when I run the program I see the memory associated to the process steadily growing up second after second. SystemC has been configured with the following switches: --enable-shared=no --disable-async-updates and compiled as static library. The host OS is ubuntu 16.04 and G++ version is 5.4.0 20160609 The same code compiled on an ubuntu 10.04 with SystemC 2.2.0 does not show any memory problem. Any idea on why this happens? Thanks Quote
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