Search the Community
Showing results for tags 'system verilog'.
Hi, The purpose of this discussion is to understand different possibilities by which the simulation performance, memory usage can be increased. Scoreboard as we understand needs the data/packets/frames etc to be stored/buffered to do a comparison with the actual data out. This works out fine when we have small sized array ranging from few bytes to few thousands of bytes.. However imagine, if we have 100 thousands of bytes and above and there is a need to store them and lets say multiple of such lanes/flows , then this would take a hit on the simulation performance. And this gets