Search the Community
Showing results for tags 'objects'.
hi all, Normally, in C++, all dynamically created objects (pointer = new object) are deleted after their use is done to avoid memory leaks. This operation can be carried out in a destructor or special function as well. I have seen many SystemC (done by some experts) codes where such objects are not deleted. Is that not required in SC? Also now I am attempting to create a vector of pointers to objects. Shall I delete these objects later or does SC take care of this (I think SC can not do that)? Thank you.