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  1. Thanks for the response. I'll look into sc_fifo and sc_buffer.
  2. After some debugging with DDD, it seems this behavior is caused by the following code: sc_signal.h sc_signal<T>::write( const T& value_ ) { sc_object* writer = sc_get_curr_simcontext()->get_current_writer(); if( m_writer == 0 ) { m_writer = writer; } else if( m_writer != writer ) { sc_signal_invalid_writer( this, m_writer, writer ); } m_new_val = value_; if( !( m_new_val == m_cur_val ) ) { request_update(); } } In my testcase the image memory is freed when the receiver method runs. This caused malloc to occasionally return the same pointer as before so the code above detected no change on the port and didn't schedule an event. Coming from Verilog, this makes sense for modeling hardware but not for mimicking a function call. Is there better way to do this?
  3. Hello all, I'm trying to build a model of an image processing system using systemC 2.2.0. Initially I'd like to pass images to each processing block using pointers so the simulation runs fast as the images will be large. Later the plan is to model data transfers between blocks more precisely. I tried a simple program with two blocks communicating using two port types. One uses sc_bv<N> and the other uses a pointer to a struct. The sender writes to the output N times on both ports and the receiver reacts to the input ports and prints the result. Everything compiles okay but the program drops half of the pointers and keeps all the bit vectors. I'm running this on Fedora 17 with gcc. All the test cases in /examples pass. Compiled with 'clang++ main.cpp block1.cpp block2.cpp types.cpp -lsystemc' I'm wondering if my code is the correct way to achieve what I'm trying to do. All the examples I see make copies through ports but this will be very inefficient. typedef imageData * imageType; typedef sc_bv<10> pixelType; int sc_main(int argc, char * argv[]) { block1 sender("Sender"); block2 receiver("Receiver"); sc_signal<pixelType> pixel_chanel; sc_signal<imageType> image_channel; sender.p_data_out(pixel_chanel); sender.i_data_out(image_channel); receiver.p_data_in(pixel_chanel); // Gets all of the data receiver.i_data_in(image_channel); // Gets half of the data sc_start(4,SC_US); return 0; } testcase.zip
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