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Showing content with the highest reputation since 06/16/2018 in all areas

  1. 3 points
    Well, this topic could fill an entire book... If you implement a model the first question you should as is: What is the purpose of the model? Which questions should the simulation of the model answer? Looking at architectural exploration which goes quite often hand in hand with performance analysis the question is: does my HW/SW split and my HW partitioning satisfy my perfomance requirements (wrt. latency, thru-put, compute.efficiency, power,...). In this case you usually do not need to implement a particular functionality in detail rather something that 'behaves like' in terms of your requirements. E.g. if you need to check that your communication scheme (buses, arbiters, bridges etc.) fulfills the needed band with you use traffic generators but have a fairly accurate bus model, sometimes even at AT. And you need to implement the mechanisms to observer and extract the needed performance indicators to allow the analysis For software development the requirements are different. Here the maximum simulation speed is required so whereever possible you take short cuts. Bus transaction are not modelled anymore rather DMI is used (of course if functionality allows to do so e.g. when reading from/writing to a memory) and the entire model may run in LT mode which allowes parts to independently advance in time. Peripheral units may be modelled register-accurate but with out real functionality, i.e. a system control unit does not follow the needed scheme if changing e PLL frequency and alike. This might give you some high-level clue. There are many more things to it but all of them depend on the answer to the initial questions. Maybe the DCVon Europe 2017 tutorial on virtiual protorypes might provide a few more answers. You may find a PDF version of it at the MINRES site in the Publications and Papers section or at https://minres.com/downloads/VP_Tutorial_DVCon-2017.pdf as well as at the DVCon Europe website https://dvcon-europe.org/conference/history Best regards -Eyck
  2. 2 points
    Yes, this change in behaviour of SystemC 2.3.2 with respect to SystemC 2.3.1 is intentional to better conform to IEEE Std 1666-2011, which states in clause 6.4.4 about signal writes under the SC_MANY_WRITERS policy: This fix by @Philipp A Hartmann is documented in the RELEASENOTES of SystemC 2.3.2:
  3. 1 point
    Thanks Sumit for reporting these issues! I have reported them to the Language Working Group so that we can try to fix them in the proof-of-concept implementation. Regards, Torsten
  4. 1 point
    I went and looked at the website where this stuff was supposed to be and found problems. I then dug around and found an archived copy, did a quick sanity check, and I've now published it on GitHub under github.com/dcblack/SCFTGU_BOOK As noted, I am working on a modern version, but time is limited.
  5. 1 point
    I am afraid, this is a question, which only @David Black or one of his co-authors of the book can answer. As far as I can remember, I could never find the advertised online material under the URL mentioned in the book. Nevertheless, I still consider it one of the best books on the topic of SystemC.
  6. 1 point
    Roman Popov

    sc_spawn and anthoer process

    If you want to pass a parameter to process, then you can use sc_spawn and std::bind to bind parameters.
  7. 1 point
    Philipp A Hartmann

    reset method or thread

    There is an example for catching and re-throwing an sc_unwind_exception in IEEE 1666-2011, clause 5.6.6.6. Hope that helps, Philipp
  8. 1 point
    David Black

    reset method or thread

    Reset is accomplished by throwing an exception. You cannot perform cleanup *before*, but you can perform cleanup on the way out in two manners. First, automatically created objects will of course run their destructors as guaranteed by C++. Second, you can catch exceptions by strategic placement of try-catch blocks and looking for the appropriate sc_exception. It is required by SystemC that you rethrow after catching; otherwise, you will corrupt the SystemC kernel.
  9. 1 point
    Hi all, Both sc_get_current_process_b() and get_parent() are non-standard functions that may or may not be supported by (future) versions of your SystemC implementation. I recommend to only use standard IEEE 1666-2011 APIs instead: x sc_core::sc_get_current_process_handle().get_parent_object()->name() x sc_core::sc_get_current_process_handle().name() Greetings from Duisburg, Philipp
  10. 1 point
    Hi Aarthi, if you just need to get the currently active module when hitting a breakpoint in you C++ code you might use the following command (assuming you use gdb): x sc_core::sc_get_current_process_b()->get_parent()->name() (see also here: https://stackoverflow.com/questions/18078226/how-to-get-sc-module-name-of-the-current-running-module#18123785) What it does is it calles the SystemC kernel function sc_get_current_process_b() which returns a pointer to sc_process_b (the base class of of sc_method_process and sc_thread_process). Inheriting from sc_obejt it also has a name() method so you could also do x sc_core::sc_get_current_process_b()->name() which just returns the full hierarchical name of the process. HTH -Eyck
  11. 1 point
    David Black

    system c beginner

    Here is a short list of topics in no particular order you need to be comfortable with in order to be have an easier time learning SystemC: [Note: Others might chime in with variations on this list (add/subtract), and this is not necessarily a complete list, but I am fairly certain if you are able to comfortably use the topics I list below, you will have very little trouble syntactically with learning SystemC. In addition to C++, it helps if you have some familiarity with event driven simulation (e.g. SystemVerilog or VHDL). Also, if you have deep knowledge in another OO language (e.g. Java or SystemVerilog), you might have an easier time learning the C++ part.] Difference between declaration and definition Pass by value vs pass by reference Use of const (5 distinct cases) Casting C++ style (4 types) Implicit vs explicit conversions Use of function overloading and how to deal with ambiguity issues Use of std::string Use of streaming I/O How to declare, define and use classes Definition of default constructor Purpose and syntax of copy constructor How to declare and use namespaces Operator overloading as member functions and global functions. The difference between overloading and overriding. Relationship between class and struct How to extend classes and multiple inheritance Purpose of public and private Storage types and lifetimes: static, automatic, dynamic How to properly use new and delete Use of pointers and understanding of issues with pointer arithmetic Use of arrays and issues Advantages and use of std::vector<> Use of try-catch and throw Use of initializer list in constructor and a proper understanding of the order of construction Polymorphism and RTTI RAII Rule of 4 (6 if using C++11 or later) How and where to define templates/generic programming (does not need to be deep knowledge - just the basics) Use of templates and nested templates. Definition of full and partial template specialization. Different types of constructors and destructors Use of virtual inheritance (hint: it's not polymorphism) Extra topics: More STL including at least std::map<>, std::set<> Boost Modern C++ users (2011 onward) should know about: nullptr Uniform initialization Use of auto Use of ranged for Lambda definition, binding and use constexpr std::unique_ptr<>m std::shared_ptr<>
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