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Showing content with the highest reputation on 05/11/2019 in all areas

  1. 1 point
    David Black

    Heartbeat, clock and negedge

    You can use it however you like. We didn't use it everywhere and I'm sure there are more areas where it might be applicable. The main point is that "Performance is a function of simulator CPU activity and how well it used." In some cases such as clocks, there is a lot of activity that goes unused. Many designs really only use the positive edge of the clock. In some designs, the activity can even be reduced significantly. Another instance is timers that often are only touched when they are set up and timeout after N clocks. The RTL approach to modeling a timer decrements the timer value on every clock. A behavioral approach would be: void set_timer( int N ) { assert( N > 0 ); delay = N * clock.period(); setup_time = sc_time_stamp(); projected_time = setup_time + delay; timeout_event.notify( delay ); } The current value of the timer can always be had with: int get_timer_value( void ) { return ( projected_time - sc_time_stamp() ) % clock.period() ); } So you really don't even need the clock in many instances. Instead replace clock.period() with a simple constant. Fast and smart SystemC models don't use sc_clock at all.
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