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Showing content with the highest reputation on 11/25/2017 in all areas

  1. 1 point

    Elaboration time sized array

    Hello Roman, instead of developing your own class, have you considered to use std::unique_ptr<T[]> (C++'11) and std::make_unique<T[]> to allocate your array of a fixed size during elaboration? For examples see, e.g.: http://en.cppreference.com/w/cpp/memory/unique_ptr http://en.cppreference.com/w/cpp/memory/unique_ptr/make_unique Regards, Torsten
  2. 1 point

    Randomization in an initial block

    This is the correct functionality. There is a random number generator (RNG) for every module instance in your design, and it is seeded with a RNG from the module instance it starts from. All all modules instances start out with identical seeds. Every thread that starts inside a module instance grabs a new RNG. Threads in parallel blocks get seeded in declaration order, not in the indeterminate order they might actually start. Objects that get constructed get seeded with an RNG from the thread calling the constructor. This random stability model has a few problems that the UNM attempts to correct by using a path name as an initial seed. You just need to make sure your path names are unique enough to generate distinctive seeds. A good paper to read on this topic is: Random Stability, Don't leave it to chance.